

Topics will include lost saved games, and transferring GCL licenses. P.s.: There is a Help section on this site, but it’s empty since like last year… I’ll write about the things asked by most players there soon. Thank you in advance for helping making GC2 better! I’ll start putting up screen shots when the game gets there (not in the next few months, remember, development just started today 🙂 and many parts of the game will be rewritten), and later maybe videos too, as well as sharing more and more info about the game as it gets closed to being released.Ī final call to players: if there’s something you’d really wish to see in GC2, or anything that was so annoying in GCL or the earlier chapters that you definitely wouldn’t want to see it, please let me know via email, and I’ll see what I can do about it. GCL also had many flaws that have to be avoided this time. It’s good to see that flash games are getting better and better (two games have a score of 9.6 on Armor Games at the moment), but it also means I’ll have to try my best to make GC2 meet the high expectations. Release date? No way, thanks, I learned the lesson from my biggest mistake, promising deadlines to you (just as to myself) that all turned out to be false… It will be released when it’s ready.
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If you enjoyed GCL, don’t worry, that was done mostly by me alone too, so GC2 can be expected to be completed in a reasonable amount of time (GCL took 9 months + 3-4 months post-release fixing (the latter not full time though)).

This game will be a solo project, my wife (we’re a family-run company with her being the other 50%) is fine but she can’t participate in making this game, and we also don’t plan to work with freelancers or have employees just yet, so it will be just me. With starting on the 1st of August, it will be also easier to track how many months will pass until release. Of course it’s not entirely true, as gathering and thinking over the ideas for the game was started some time ago, some of the ideas being in the plans for years (retreating to a prequel and a side-chapter was partly because I was afraid of making the sequel disappointing, but now I think it’s time already), but so far the game is still only a pile of ideas, and I can start working on the game full time only from now on. Speaking of which, the development of “GemCraft chapter 2: Chasing Shadows” has officially started today (the 1st of the month, and a Monday).

First of all, a big thanks to all of you who bought the Premium Edition of GemCraft Labyrinth, supporting us and thus the making of our future games.Īlso thank you for all the feedback you sent me about GCL, and for the ideas, wishes and suggestions for the future GC titles, especially GC2.
